Port of Max Payne for PSVITA/PSTV based on the Android mobile version.
04/03/21 - 01:44 am
## Max Payne Mobile PS Vita port
This is a wrapper/port of the Android version of Max Payne Mobile. It loads the original game binary, patches it and runs it.
This is probably not entirely stable yet, so expect issues.
### How to install
Before installing the game, you should do the following on your Vita:
1. [Install kubridge](https://github.com/TheOfficialFloW/kubridge/releases/) same way you install other `.skprx` plugins: download `kubridge.suprx`, copy it to `ux0:/tai/` and add these lines to your `ux0:/tai/config.txt`:
2. (optional) [Install fdfix](https://github.com/TheOfficialFloW/FdFix) if you don't want your game to crash on suspend.
2. [Extract the runtime shader compiler](https://samilops2.gitbook.io/vita-troubleshooting-guide/shader-compiler/extract-libshacccg.suprx).
added FIOS2 I/O from the GTASA port to reduce stutter due to SD reads;
added a config file with a bunch of settings to tweak;
restored debris (bullet cases and empty mags);
added crouch toggle option to circumvent the problem with the face buttons;
added option to load priority archives (ie MPM modarchives; no PC mod will probably work without edits);
other misc changes.
If you already had a previous release installed and working, you only need to install the new VPK for this update.
The Wiki Homebrew project, was born as a way to have a collection of all the homebrews of a specific scene, since the time of the PSP scene, it was tried to do through ONEinstaller, even though the project was ambiguous worked perfectly to have a collection of all the homebrews, even though it was finally removed a year later due to several problems with the database,
Now comes back with the idea again to collect as much as possible in a single site, PSVita homebrews, but focusing on adding possible descriptions and changelogs, in addition to own captures and other details, does not try to compete with other existing bases but distinguished by being different.