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22.3 MB


06/11/21 - 03:02 am

Flop-Rocket-Vita

v1.00

A port/patch to make the game Flop Rocket (Android Version) playable on the PSVita.

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Flop-Rocket-Vita v1.00 by MDashK

Pilot your Flop Rocket through a cave filled with stalactites, dangerous creatures, and other space-time anomalies as you try to prevent an underfunded space program from going bust.

Credits

Big Special Thanks to the "Butterscotch Shenanigans" devs for releasing the source code and SilicaAndPina for the GayMaker tool.

Changelog
- v1.0 First Release.
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Ports


67.2 MB


27/10/21 - 02:32 am

Galactic Missile Defense

v1.00

Port of Galactic Missile Defense for PSVITA

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Galactic Missile Defense v1.00 by MDashK

Galactic Missile Defense is an endless/leaderboard-based shooter and tower defense game, where you must protect Earth from the invading Martians that declared war on our planet just because a space rover accidentally ruined their picnic!
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Ports


807.3 KB


24/03/21 - 02:14 am

Sonic 2

v1.10

Sonic 2 A Full Decompilation (2013)

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Sonic 2 v1.10 by xeeynamo

# Sonic 1/2 2013 Decompilation
A Full Decompilation of Sonic 1 & 2 (2013)

# **SUPPORT THE OFFICIAL RELEASE OF SONIC 1 & SONIC 2**
+ Without assets from the official releases this decompilation will not run.
+ Video tutorial on how to find your legally obtained data.rsdk file: https://www.youtube.com/watch?v=gzIfRW91IxE
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Ports


799.4 KB


24/03/21 - 02:09 am

Sonic 1

v1.10

Sonic 1 A Full Decompilation (2013)

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Sonic 1 v1.10 by xeeynamo

# Sonic 1/2 2013 Decompilation
A Full Decompilation of Sonic 1 & 2 (2013)

# **SUPPORT THE OFFICIAL RELEASE OF SONIC 1 & SONIC 2**
+ Without assets from the official releases this decompilation will not run.
+ Video tutorial on how to find your legally obtained data.rsdk file: https://www.youtube.com/watch?v=gzIfRW91IxE
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Ports


969.8 KB


04/03/21 - 01:44 am

Max Payne

v0.04

Port of Max Payne for PSVITA/PSTV based on the Android mobile version.

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Max Payne v0.04 by fgsfds & TheFloW

## Max Payne Mobile PS Vita port

This is a wrapper/port of the Android version of Max Payne Mobile. It loads the original game binary, patches it and runs it.
This is probably not entirely stable yet, so expect issues.

### How to install

Before installing the game, you should do the following on your Vita:
1. [Install kubridge](https://github.com/TheOfficialFloW/kubridge/releases/) same way you install other `.skprx` plugins: download `kubridge.suprx`, copy it to `ux0:/tai/` and add these lines to your `ux0:/tai/config.txt`:
```
*KERNEL
ux0:tai/kubridge.skprx
```
2. (optional) [Install fdfix](https://github.com/TheOfficialFloW/FdFix) if you don't want your game to crash on suspend.
2. [Extract the runtime shader compiler](https://samilops2.gitbook.io/vita-troubleshooting-guide/shader-compiler/extract-libshacccg.suprx).
3. Reboot.

Changelog
R4
added FIOS2 I/O from the GTASA port to reduce stutter due to SD reads;
added a config file with a bunch of settings to tweak;
restored debris (bullet cases and empty mags);
added crouch toggle option to circumvent the problem with the face buttons;
added option to load priority archives (ie MPM modarchives; no PC mod will probably work without edits);
other misc changes.

If you already had a previous release installed and working, you only need to install the new VPK for this update.
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Ports


4.3 MB


21/02/20 - 05:01 am

vitaRTCW

v00.20

Port of RTCW for PSVITA

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vitaRTCW v00.20 by Rinnegatamante

Description
A port of Return to Castle Wolfenstein for PSVITA/PSTV based on iortcw.
World War II rages and nations fall. SS head Himmler has Hitler's full backing to twist science and the occult into an army capable of annihilating the Allies once and for all. Battling alone, you're on an intense mission to pierce the black heart of the Third Reich and stop Himmler -- or die trying. Fighting in advanced team-based multiplayer mode, you'll wage your own WWII in an all-out Axis vs. Allies contest for frontline domination.
Powered by the Quake III Arena engine, the Wolfenstein universe explodes with the kind of epic environments, A.I., firepower and cinematic effects that only a game created by true masters can deliver. The dark reich's closing in. The time to act is now. Evil prevails when good men do nothing.

Controls
Cross = Jump
Square = Reload
Circle = Open doors/Activate objects
Triangle = Change weapon
L Trigger = Aim/Use Binocular
R Trigger = Shoot
Left Analog/DPad Arrows = Move player
Right Analog = Aim
Touch = Precision Aim

How to install
- Install the vpk and data files (if manually installing data files, extract the zip folder in ux0:data)
- Move pak0.pk3, sp_pak1.pk3 and sp_pak2.pk3 and all the mp_*.pk3 files from your RTCW files (Tested with Steam data files) to ux0:data/iortcw/main.
- [OPTIONAL] If you want to install translations in Italian/French/Spanish/German, grab the relative files from here: https://github.com/iortcw/iortcw/releases/tag/1.51c and overwrite all files in ux0:data/iortcw/main.

Notes
vitaRTCW is still extremely experimental:
- Framerate is unstable, in certain circumstances it can even drop drastically.
- Multiplayer build is extremely experimental: expect crashes, maps not loading and issues when joining some servers.
- Savegames can't be named (meaning you can have only a single savefile unless you manually rename your save file and overwrite it later).
- It has not completely tested (only first level got fully played, meaning later in the game, crashes may occur, if it happens, report them here or on GitHub with coredump attachment and possibly a save file to fastly reproduce the issue.

Resolution
The engine (idTech 3) has been ported through vitaGL and is fully compatible with all supported PSVITA resolutions the same as vitaQuakeIII.
By default, vitaRTCW will run at 640x368 resolution! This is cause it's a little slower than PSP resolution but makes texts readable.
If you don't mind about texts and want the best framerate possible, you can switch to 480x272 or if you want better graphics at the cost of lower framerate, you can switch to 720x408 or 960x544.
To do so, edit in wolfconfig.cfg the r_mode value as follow:
0 = 480x272
1 = 640x368
2 = 720x408
3 = 960x544
Regardless of the resolution you'll play on, vitaRTCW will run with MSAA 4x!

Credits
Ch3lin for the awesome livearea assets
iortcw developers (especially MAN-AT-ARMS) for the awesome work done and the help given during QVMs implementation
All my Patreon supporters.
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Ports


6.1 MB


20/02/20 - 09:29 pm

vitaWolfen

v01.60

Wolfenstein 3D port for PSVITA

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vitaWolfen v01.60 by Rinnegatamante

Introduction
vitaWolfen is a port for PSVITA of the classic old school FPS Wolfenstein 3D (formerly WOLF3D).
It's based on Wolf4SDL and supports both Wolf3D and Spear of Destiny (missionpacks included)

Features
- Native 960x544 resolution
- Support to both analogs for player/camera movement
- Floor and ceil rendering
- Support for both base game and Spear of Destiny expansion (missionpacks included)
- Savestates support
- Sound and music support

Controls
- Left Analog: Move Player
- Right Analog: Rotate Camera
- R / X = Fire
- Square = Open doors
- Triangle = Sprint
- Start = Pause Game
- Select / L = Change Weapon

Extension naming for files
Data files must be placed in ux0:data/Wolfenstein 3D.
Extensions must be as follow:
Shareware:
Wolf3D Sharware: .wl1 (included)
Wolf3D Full: .wl6
Spear of Destiny Demo: .sdm (included)
Spear of Destiny: .sod
SoD: Return to Danger: .sd2
SoD: Ultimate Challenge: .sd3
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Ports


1.6 MB


08/02/20 - 03:13 am

vitaExhumed

v01.00

PowerSlave/Exhumed port for PSVITA.

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vitaExhumed v01.00 by Rinnegatamante

Description
vitaExhumed is a port of PCExhumed, an EDuke32 fork that supports PowerSlave/Exhumed games.
The Vita port doesn't support Demo files so you should provide STUFF.DAT, BOOK.MOV and DEMO.VCR files from your own game installation.
Performance should be on par with NRedneck port however, since demo replays are not supported, a performance check for later stages hadn't been done so there could be huge performance issues like with NBlood. If you find any, please report them.

Installation
- Install the vpk.
- Put STUFF.DAT, BOOK.MOV and DEMO.VCR files in ux0:data/vitaExhumed.

Controls
- [cross]: Jump
- Left Analog: Move Player
- Right Analog: Move Camera
- [r]: Shoot
- [l]: Run/Walk
- [select]: Map
- [square]: Crouch
- [circle: Open/Activate
- [start]: Pause
- [left]/[right]: Change equipped weapon
- [l] + [start]: Swap between stretched and 4:3 view.

Credits:
- All my patroners for their awesome support

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Ports


632.4 KB


08/02/20 - 02:44 am

hode

v00.28

Port of Heart of Darkness for Vita.

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hode v00.28 by usineur

Description
hode is a rewrite of the engine used in the game Heart of Darkness made by Amazing Studio.

Install
- Install hode.vpk using VitaShell
- Copy all datafiles (see README.txt) and hode.ini into ux0:data/hode
- Edit hode.ini and set scale_factor value to 1 and fullscreen to true
- Enjoy

Controls
- [pad]: Move Andy
- [cross]: Run
- [circle]: Jump
- [square]: Use weapon / power
- [start]/[select]: Skip cutscene / Menu access

Datafiles
The original datafiles from the Windows releases (Demo or CD) are required.
- hod.paf (hod_demo.paf, hod_demo2.paf)
- setup.dat
- *_hod.lvl
- *_hod.sss
- *_hod.mst

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Ports


4.7 MB


20/01/20 - 12:36 am

TailTale

v01.00

Port of FumiFumiKick's doujin game TailTale

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TailTale v01.00 by dots_tb

Description
Game by fumi2kick, rerofumi and pyonkey-matsuo TI Nspire by gameblabla

Vita and restored port by dots_tb

It's a puzzle game, kind of like Tetris Attack for SNES.

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About

The Wiki Homebrew project, was born as a way to have a collection of all the homebrews of a specific scene, since the time of the PSP scene, it was tried to do through ONEinstaller, even though the project was ambiguous worked perfectly to have a collection of all the homebrews, even though it was finally removed a year later due to several problems with the database,

Now comes back with the idea again to collect as much as possible in a single site, PSVita homebrews, but focusing on adding possible descriptions and changelogs, in addition to own captures and other details, does not try to compete with other existing bases but distinguished by being different.

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