Home Twitter Feed About


Ports


47.1 MB


05/04/19 - 09:45 pm

Waves

v01.02

Let Me Sleep port for PSVITA.

×

Waves v01.02 by Paulo

Description
WAVES Cletus is trying to sleep, but he is perturbed by the constant tremor. Finally, one night he decides to go and find out the source of this tremor to make it stop. It's a 2D arcade inspired adventure video game.

Credits
- The creators of the game *https://globalgamejam.org/2017/games/let-me-sleep*
- Lapy05575948 for being there all the time.
- SilicaDevs for his UnityTools.



×

QR Code

Ports


36.8 MB


31/03/19 - 04:07 am

DarkWlak

v01.01

ERRE port for PSVITA.

×

DarkWlak v01.01 by Paulo

Description
Run, It's for your own good.

Credits
- The creators of the game *https://globalgamejam.org/2017/games/erre*
- Lapy05575948 for being there all the time.
- SilicaDevs for his UnityTools.


×

QR Code

Ports


41.9 MB


29/03/19 - 09:31 pm

The Call

v01.00

The Call port for PSVITA.

×

The Call v01.00 by Paulo

Description
Settled in a distopyan America deeply immersed in a noir atmosphere, this demo, developed for the Global Game Jam 2018, follows the daily routine of a cable operator, a now forgotten job. But what seems to be another ordinary day will eventually turn into something else, as our protagonist unfold something bigger.

Credits
- The creators of the game *https://globalgamejam.org/2018/games/call*
- Lapy05575948 for helping me setup unity.
- SilicaDevs for his UnityTools.

×

QR Code

Ports


1.2 MB


15/03/19 - 07:54 pm

NumptyPhysics

v00.50

Numpty Physics port for PSVITA.

×

NumptyPhysics v00.50 by Rinnegatamante & meetpatty

Description
Numpty Physics is a drawing puzzle game in the spirit (and style) of Crayon Physics using the same excellent Box2D engine.

Vita Port of NumptyPhysics for PSP. This port is an improved version of the first Vita port made by meetpatty.
I decided to make a brand new repository cause meetpatty seems to be unreachable even via mail.

I'm planning to add some other new feature differently to meetpatty port such as BGM audio playback, touch support, retrotouch support.
As of now, this is a 1:1 adaptation of meetpatty code for HENkaku with some bugfixes.

Controls
- [up]/[down]/[left]/[right]/Analog Stick: Move cursor
- [r] + [up]/[down]/[left]/[right]/Analog Stick: Fast cursor move
- [l] + [left]/[right]: Next/Previous level
- [cross]: Drawing lines
- [square]: Restart level
- [triangle/Start]: Pause
- [cicle]: Delete last drawing line
- [select]: Show edit menu
- Touch]: Draw directly

Credits
- meetpatty: First Vita port author for Rejuvenate.
- rock88: PSP port from were this port is based of.
- All my patroners for their awesome support.


×

QR Code

Ports


3.6 MB


15/03/19 - 02:14 am

OpenTTD

v00.30

Transport Tycoon Deluxe port.

×

OpenTTD v00.30 by angguss & rsn8887

Description
OpenTTD is an open source simulation game based upon Transport Tycoon Deluxe.

Note
The game takes ~60 seconds to load.

Controls
- Left analog stick: mouse pointer control
- [pad]/ right analog stick: scrolling the map.
- [cross]/ [r]: left mouse click
- [circle]/ [l]: right mouse click
- [square]: zoom-in
- [triangle]: zoom-out
- Double clicking with [cross] or [r] over a text field: brings up the built-in on-screen keyboard

Changelog 0.30
- Huge performance increase & resolution now locked to 960x544
- Standard overclocking (444) now applied
- Left analog joystick controls the mouse pointer much more responsive and smoothly now.
- The touch screen is now used for indirect mouse input, like on a laptop touchpad. Move a single finger to move the mouse pointer. Use short tap for left click. Hold a single finger while tapping a second finger for right click. Drag with two fingers to drag and drop.
- Updated control mapping.
- Music is now working
- Enable cursor key map scrolling with BT keyboard
- Extra memory (total 300 MB heap) is enabled on Vita (for music and larger maps)

×

QR Code

Ports


4.6 MB


08/03/19 - 07:10 pm

vitaQuakeII

v02.10

Quake II port for PSVITA.

×

vitaQuakeII v02.10 by Rinnegatamante

Description
vitaQuakeII is a port of Quake II for PSVITA.
At the moment vitaQuakeII has unique features like dualshock rumbling when player get hit. It supports also double analogs for comfortable gameplay, online and locale multiplayer with featured servers, soundtracks support, sounds support and a lot more stuffs.
The port is fully hardware accelerated and supports high res textures pack and official mission packs.

Features
- Native 960x544 resolution!
- Hardware acceleration thanks to vitaGL
- MSAA 2x and MSAA 4x antialiasing support
- Sound and Soundtrack support
- Support for shareware and full versions of Quake
- Support for official mission packs
- Support for high res textures pack
- Native support to both PSVITA analogs
- Unique features like dualshock rumbling, fps counter, ...
- Variable camera sensibility for right analog in option menu
- Multiplayer with support for both locale and online games with featured online servers

Controls
- Left Analog = Move player
- [up] = Use item
- [left]/[right] = Select item
- [down] = Drop item
- Right Analog = Move camera
- [cross] = Jump
- [circle] = Crouch
- [r] / [square] = Shoot
- [triangle] = Change Weapon
- [l] = Run
- [elect] = Show Mission (Singleplayer) / Scores (Multiplayer)

Installation
- If you want to play mission packs, place rogue and xatrix folders in ux0:/data/quake2.

About Multiplayer
vitaQuakeII offers 5 different pre-selected servers in the serverlist from different places (Australia, Russia, France, USA): 4 are deatmatch servers, one is a co-op server.
Current available pre-selected servers:
- DeVelox (Deatmatch 8 players FRANCE)
- QW.org.pl (Deatmatch 8 players POLAND)
- ISP WEBA (Deatmatch 16 players RUSSIA)
- tastypleen.net:classic (Deatmatch 16 players USA)
- desync.com (Deatmatch 16 players USA)
- planetmnh.16mb.com (Co-op 14 players AUSTRALIA)

Credits
- idSoftware for winQuake engine.
- Ch3lin for the awesome livearea assets.
- MasterFeizz for Quake2Ctr source i used as base for the port.
- gnmmarechal and bhunterzor for testing the homebrew.
- All my patroners for their awesome support.

×

QR Code

Ports


5 MB


27/02/19 - 02:36 pm

Free Heroes 2

v01.01

PSVita port of Free Heroes 2 engine.

×

Free Heroes 2 v01.01 by Northfear

Description
FHeroes2 is a free implementation of Heroes of the Might and Magic II engine. Engine itself is pretty much fully functional. It also brings additional QoL improvements which can be turned on or off (like hiring units from the well). The only big thing that's missing is official campaign support, but most of original and custom scenarios are working nicely.

Controls
- Left analog stick: Pointer movement
- [cross]: Left mouse button
- [circle]:Right mouse button
- [pad]: Map scrolling
- Touch controls are also somewhat supported.

Installation
Copy HEROES2.AGG and HEROES2X.AGG (if you own Price of Loyalty expansion) from the original games DATA folder to the ux0:data/fheroes2/data and everything from MAPS folder into the ux0:data/fheroes2/maps. Data from both original/GoG or demo version should work.
For additional info about music support check the projects github page (https://github.com/Northfear/fheroes2-vita).

Configuration
Hero/AI/Combat speed, pointer movement speed, sound/music loudness, game resolution/scaling and translation can be configured with config file. If you want to change any of the above, copy fheroes2.cfg from ux0:app/FHOMM0002/ to the ux0:data/fheroes2 and edit it.

Changelog 1.1
- Fixed touch control in 640x480 fullscreen mode

×

QR Code

Ports


2.2 MB


22/02/19 - 05:19 pm

SuperMarioWar

v01.00

Super Mario War port for PSVITA.

×

SuperMarioWar v01.00 by Rinnegatamante

Description
Super Mario War is a Super Mario multiplayer game.
The goal is to stomp as many other Marios as possible to win the game.
It also supports multiplayer up to 4 players together on PSTV.

Controls
- [pad]/ Left Analog: Move the character
- [cross]: Jump
- [square]: Run/Use projectiles
- [circle]: Use objects

Credits
All my Patroners for their awesome support

Changelog 1.0
- Fixed a bug causing random game freezes due to buggy AI code
- Removed the controlled crash function on R button pressing

×

QR Code

Ports


36.7 MB


22/02/19 - 04:57 am

FryingMaster

v02.00

Frying game for Playstation Vita

×

FryingMaster v02.00 by LazyOx199

Description
Its called Frying Master originaly made for Android its fully converted for the PS Vita, Its playable with Gyroscope or Vita's Joystick and buttons. The game is inspired by a mini game from "Super Mario Party" it has two modes, endless where you have to cook patties before the time limit and 4 sides where you have to cook all four sides of a steak and make a high score.

Controls
- Left joystick: Controls the pan.
- [cross] or touch: Flips steak.
- Gyroscope Controls the pan.
- Sudden upward movement of the device flips the steak (Device flick).

×

QR Code

Ports


1.2 MB


22/02/19 - 04:29 am

jumpnbump

v01.00

Jump'n'Bump for Vita

×

jumpnbump v01.00 by rsn8887

Description
This is my Switch and Vita port of the classic multiplayer-only MS-DOS game Jump'n'Bump by Brainchild Design, based on the SDL2 port by @felixhaedicke.

Jump'n'Bump is a simple but addictive multiplayer game. The goal is to stomp as many other rabbits as possible to win the game.

Thanks
- Thanks to my supporters on Patreon: Andyways, CountDuckula, Greg Gibson, Jesse Harlin, Ozgur Karter, Matthew Machnee, and RadicalR.
- Thanks to the many developers of the game, such as Mattias Brynervall, Andreas Brynervall, Anders Nilsson, and many more.
- Thanks to Felix Haedicke for porting the game to SDL2 and Cmake.

Vita features
- Physical keyboard support via Bluetooth.

Controls
- Left analog / [pad] = move the character, up to four controllers are supported
- [cross]/ [circle]/ [square]/ [triangle] = Jump
- [select]/[start] = ESC (restart game/advance through statistic screens)
- [r]/[l] = toggle aspect ratio between original (default), 4:3, and 16:9

Physical keyboard controls via Bluetooth (Vita):
- Cursor keys = white rabbit move and jump
- a d w = yellow rabbit move and jump
- i j l = gray rabbit move and jump
- Keypad 4 / 8 / 6 = brown rabbit move and jump

Changelog 1.00
- First release on Switch and Vita

×

QR Code

« 1 2 3 4 »
×

About

The Wiki Homebrew project, was born as a way to have a collection of all the homebrews of a specific scene, since the time of the PSP scene, it was tried to do through ONEinstaller, even though the project was ambiguous worked perfectly to have a collection of all the homebrews, even though it was finally removed a year later due to several problems with the database,

Now comes back with the idea again to collect as much as possible in a single site, PSVita homebrews, but focusing on adding possible descriptions and changelogs, in addition to own captures and other details, does not try to compete with other existing bases but distinguished by being different.

× Avatar
Remember me
Forgot password?