Description
Vectoroids is a game created by Bill Kendrick based on Agendaroids in 2001. Agendaroids was based on the classic Asteroids. The readme packaged with the source provides more information.
This version of Vectoroids was a port for the Wii by MiniK.
Thus the timeline is as follows:
Asteroids -> Cloned into Agendaroids for Agenda VR3 by Bill Kendrick -> Recreated for SDL for a "SDL Game Under 1 Megabyte" contest held by No Starch Press / Loki Entertainment Software by Bill Kendrick-> Ported to Wii by MiniK -> Ported to Vita by me.
Controls
- [pad]: move, Hold the Vita (or controller) sideways.
- [ps]: Exit to loader.
- [start]: Return to menu.
- [cross]: Shoot.
- [circle]: Thrust.
Thanks
- New Breed Software
- MiniK
- Team Molecule
- VitaSDK and GCC authors
- rsn8887, Cpasjuste, xerpi for SDL-Vita
- The Vita homebrew community as a whole. (Especially CBPS)
Description
ioquake3 is an improved source port of idTech 3, the engine running Quake III: Arena.
vitaQuakeIII actually supports Quake III: Arena, OpenArena, Urban Terror and Quake III: Team Arena.
Description
A Vita Port of Lolicopocalypse, a game by quasist for Ludum Dare 24.
dots-tb did most of the work including finding the game, getting it to compile, controls and handling sound. I only did the image scaling and the live area.
The goal of this mini - shooter is to survive the waves of enemies but also to keep the most humans alive, you will have access
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Resident Evil CODE Vita v00.05 by markus95
Changelog:
v0.5:
- Added a character selection menu
- Addition of a playable character (Chris Redfield)
- Added 5 different levels (level compared to the selected perso)
- Adding new enemies (leaker, police zombie, spiders)
- Added a frontpanel in certain level
- Addition of new music
- Added sounds during the death of the enemies
- Added a red flash when the enemies died
- Modification of the appearance of the enemies, it is now a random mode
- Added a menu (new part, tutorial, options and credits)
- Changing menus and title screen
- Modification of the icon, the livearena and the boot screen
- Complete rewrite of the code, passing from .lua or .gml
- Fixed a bug that blocked the player at the bottom and top of the screen
- Fixed a bug that canceled the sprite of your balls in contact with an enemy
- Minor bug fixes
Description
julius is an open source re-implementation of the Caesar III game engine.
In Caesar III, players take on the role of a Roman governor, tasked with building up a grand Roman city, in which they must ensure their citizens have their needs met, that their city is safe and profitable, while meeting various goals set for them and dealing with various disasters, angry gods and hostile enemies.
Performance enhancements
Better performance when tooltips are drawn
Fixed memory leak and crashes when playing videos
Optimizations to drawing routines
Installation
In order to use it, you need to move the files (c3.eng, etc.) of a Caesar 3 install to ux0:/data/julius/.
Controls
- [up]/ [down]/ [left]/ [right]: Move the map.
- [l]/[r]: Change game speed.
- touch: Move the mouse.
- [cross]: Left click.
- [circle]: Right click.
No More Dungeons! No More Dungeons! is easy to learn, quick to play, and highly addictive!
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No More Dungeons! v01.00 by VitaHEX Games
The game features progressive difficulty that changes dynamically every time you move to the next room but keeps a great balance by rewarding the player with powerful power-ups and score boost items.
Controls are very simple: move with the left stick and attack with the X button.
If you try the game please feel free to share your impressions about the game or any issues/bugs you may encounter.
The Wiki Homebrew project, was born as a way to have a collection of all the homebrews of a specific scene, since the time of the PSP scene, it was tried to do through ONEinstaller, even though the project was ambiguous worked perfectly to have a collection of all the homebrews, even though it was finally removed a year later due to several problems with the database,
Now comes back with the idea again to collect as much as possible in a single site, PSVita homebrews, but focusing on adding possible descriptions and changelogs, in addition to own captures and other details, does not try to compete with other existing bases but distinguished by being different.