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807.3 KB


24/03/21 - 02:14 am

Sonic 2

v1.10

Sonic 2 A Full Decompilation (2013)

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Sonic 2 v1.10 by xeeynamo

# Sonic 1/2 2013 Decompilation
A Full Decompilation of Sonic 1 & 2 (2013)

# **SUPPORT THE OFFICIAL RELEASE OF SONIC 1 & SONIC 2**
+ Without assets from the official releases this decompilation will not run.
+ Video tutorial on how to find your legally obtained data.rsdk file: https://www.youtube.com/watch?v=gzIfRW91IxE
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Ports


799.4 KB


24/03/21 - 02:09 am

Sonic 1

v1.10

Sonic 1 A Full Decompilation (2013)

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Sonic 1 v1.10 by xeeynamo

# Sonic 1/2 2013 Decompilation
A Full Decompilation of Sonic 1 & 2 (2013)

# **SUPPORT THE OFFICIAL RELEASE OF SONIC 1 & SONIC 2**
+ Without assets from the official releases this decompilation will not run.
+ Video tutorial on how to find your legally obtained data.rsdk file: https://www.youtube.com/watch?v=gzIfRW91IxE
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Utilities


207.1 KB


05/03/21 - 02:46 am

ShaRKF00D

v1.30

ShaRKF00D is an all in one extractor, decrypter, and installer for SceShaccCg

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ShaRKF00D v1.30 by OsirizX

# ShaRKF00D
ShaRKF00D is an all in one extractor, decrypter, and installer for SceShaccCg module which complements Rinnegatamante's vitaShaRK

https://github.com/Rinnegatamante/vitaShaRK

This project makes use of many already existing tools and is just put together to make it easier to obtain the SceShaccCg module.

# changelog
v1.3
remove the intermediate files upon exiting

# Install Instructions
First you will need to install PSM Runtime **with 2.01 patch update**.
You will need to make sure you have 2.01 patch version as this installer is not compatible with just PSM Runtime 1.0 installed.

Download and install ShaRKF00D.vpk using Vita Shell.
Run the app and wait for it to exit out. There is no user dialogue for now.

You should now have libshacccg.suprx module in ur0:/data/. You can check with VitaShell or ftp.
The decrypted elf version of the file will be under ux0:/ShaRKF00D/. You may delete this if you like.

A step by step guide by Samilop Cimmerian Iter can also be found in the link below.

https://samilops2.gitbook.io/vita-troubleshooting-guide/shader-compiler/extract-libshacccg.suprx

# Build Instructions
```
chmod +x build.sh
mkdir build && cd build
../build.sh
```

# Credits

**TheFlow** for VitaShell.

**CelesteBlue/dots-tb** for FAGDec.

All of whom that were involved with the development of vita-make-fself.
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Ports


969.8 KB


04/03/21 - 01:44 am

Max Payne

v0.04

Port of Max Payne for PSVITA/PSTV based on the Android mobile version.

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Max Payne v0.04 by fgsfds & TheFloW

## Max Payne Mobile PS Vita port

This is a wrapper/port of the Android version of Max Payne Mobile. It loads the original game binary, patches it and runs it.
This is probably not entirely stable yet, so expect issues.

### How to install

Before installing the game, you should do the following on your Vita:
1. [Install kubridge](https://github.com/TheOfficialFloW/kubridge/releases/) same way you install other `.skprx` plugins: download `kubridge.suprx`, copy it to `ux0:/tai/` and add these lines to your `ux0:/tai/config.txt`:
```
*KERNEL
ux0:tai/kubridge.skprx
```
2. (optional) [Install fdfix](https://github.com/TheOfficialFloW/FdFix) if you don't want your game to crash on suspend.
2. [Extract the runtime shader compiler](https://samilops2.gitbook.io/vita-troubleshooting-guide/shader-compiler/extract-libshacccg.suprx).
3. Reboot.

Changelog
R4
added FIOS2 I/O from the GTASA port to reduce stutter due to SD reads;
added a config file with a bunch of settings to tweak;
restored debris (bullet cases and empty mags);
added crouch toggle option to circumvent the problem with the face buttons;
added option to load priority archives (ie MPM modarchives; no PC mod will probably work without edits);
other misc changes.

If you already had a previous release installed and working, you only need to install the new VPK for this update.
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Utilities


1.5 MB


17/01/21 - 10:25 pm

VITAlbum

v1.40

Tool for viewing various image formats.

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VITAlbum v1.40 by joel16

Description
A simple homebrew file browser that is used for viewing various image formats on the PlayStation VITA. This is a stripped down port of NX-Shell (Next) for Nintendo Switch. It only supports viewing images/gifs.

Supported Formats
- BMP
- GIF (animated & non animated)
- ICO
- JPG/JPEG
- PCX
- PNG
- PGM/PPM
- PSD
- SVG
- TGA
- TIFF
- WEBP

Todo:
- Ability to resize images.
- Support opening files from other partitions.

Credits:
- Rinnegatamante for [vitaGL](https://github.com/Rinnegatamante/vitaGL)
- Rinnegatamante for [imgui-vita](https://github.com/Rinnegatamante/imgui-vita)
- ocornut and contributors for [upstream imgui](https://github.com/ocornut/imgui)
- stb_image contributors [stb_image](https://github.com/nothings/stb/blob/master/stb_image.h)
- dr-soft for [dr_pcx](https://github.com/dr-soft/dr_pcx)
- libwebp contributors for [libwebp](https://developers.google.com/speed/webp)
- libtiff contributors for [libtiff](http://www.libtiff.org/)
- libnsbmp contributors for [libnsbmp](https://www.netsurf-browser.org/projects/libnsbmp/)
- libnsgif contributors for [libnsgif](https://www.netsurf-browser.org/projects/libnsgif/)
- libpng contributors for [libpng](http://www.libpng.org/pub/png/libpng.html)
- turbojpeg contributors for [turbojpeg](https://libjpeg-turbo.org/)
- nanosvg contributors for [nanosvg](https://github.com/memononen/nanosvg)
- TheIronUniverse for the LiveArea Assets
- [vitasdk](https://github.com/vitasdk)

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Emulators


694.2 KB


01/11/20 - 11:07 pm

mGBA

v00.84

mGBA is a new generation of Game Boy Advance emulator.

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mGBA v00.84 by endrift

Description
mGBA is a GameBoy Advance (and Colour/Original) emulator that aims to deliver accurate emulation while performing well on lower-end devices..

Changelog 0.8.4
This version is a bugfix release, which contains many stability and accuracy fixes. Notably, an issue in the 3DS version that would lead to the 3DS crashing when exiting the emulator, and an issue that would lead mGBA to appearing in a language other than English by default on macOS despite the system language being set to English, have been fixed. The previously mentioned bug with Advance Wars is still present in 0.8.4. It has also been discovered to affect Final Fantasy I. This can be worked around by using a dump of the official BIOS, or using a development build, also available on the download page, which has the bug fixed. An extensive list of changes follows after the cut.

Copyright
mGBA is Copyright 2013/2018 Jeffrey Pfau. It is distributed under the Mozilla Public License version 2.0.



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Utilities


5 MB


29/10/20 - 04:32 am

HEXFlow

v02.10

A 3d coverflow like launcher for PS Vita.

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HEXFlow v02.10 by VitaHEX Games

Display and launch your games and homebrews in style.
HexFlow Launcher features a 3d user interface to display your games with their box art and supports many customization options like custom covers and backgrounds.



v0.2.1:
Fixed error if no games where found

v0.2:
Added support for PSP adrenaline bubbles (App ID must be "PSPEMUxxx")
Added PSP 3d boxes
Added Settings menu (Start button)
Added 1 new View option (Big view)
Fixed the Categories button (now it changes instantly)
Reflection effect can be disabled (Settings menu)
Added option to change the theme color (Settings menu)
Added option to set the startup category (Settings menu)
Changed font to support more characters including Japanese
Improved performance
Other bug fixes and improvements


Launching a game/app from HexFlow Launcher will close the launcher automaticaly without asking.
Custom Covers

Place your custom covers in "ux0:/data/HexFlow/COVERS/PSVITA/"

Cover images must be in png format and file name must match the App ID or the App Name of each app (recomended resolution 256x256px). Sample image


Custom Background

Place your custom background image in "ux0:/data/HexFlow/"

Background image must be named 'Background.jpg' or 'Background.png' (recomended resolution 1280x720px or less).


AutoBoot

If you want to auto-launch HexFlow Launcher every time your PS Vita boots up you can use the AutoBoot plugin by Rinnegatamante.

Controls

Navigate your library using the DPad or the Left Stick or with the Touch Screen.

R/L triggers: Skip 5 items

Cross: Select/Launch game/app

Square: Change Category

Circle: Change View/Cancel

Start: Extras menu
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Utilities


9.6 MB


17/10/20 - 01:29 am

Noboru

v00.65

Manga/Comic reader for PSVITA.

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Noboru v00.65 by Creckeryop

Description
App for PSVita to read manga or comic

Features
- Browsing manga sites
- Searching
- Build-in updater
- Reading manga (with Vertical or Horizontal mode!)
- MultiTouch, Swipes and other touch things
- Adding manga to library
- Loading longpages (webmanga) without downscaling (thanks to my *piclib*(https://github.com/Creckeryop/piclib))
- Multilanguage
- Reading without network (Offline mode !!Don't forget to add manga in library!! (you can also check `History` tab))

What's new 0.65:

Added setting to change savedata drive uma0: or ux0:
Added import from uma0: drive
Added new debug menu (for me) to check working catalogs faster
Little UI changes
minor fixes


TODO
- Settings for parserlist (sorting by languages or else, hide some)
- Caching info about last readed chapters (to make continue function)
- Option to hide not downloaded chapters in offline mode
- Notify user if no space left
- More languages
- Sort chapters by 1->N or N->1
- Add option to cache images of current reading chapter (it will boost loading of pages you suddenly skipped)

Known issues
- *Issue* Download freezes if you go sleeping mode, and after that app need in restarting to enable downloading

- *Advice* Please don't shut vita screen untill blue LED turns off. I hope i'll find better solution

Changelog 0.35
- Added imports, also you can read your .cbz without importing
- Little changed UI
- Now reader page counter will hide
- Added option to skip font loading (will be laggy sometimes)
- Minor fixes

Hope all works fine (please write me as fast as you can, if you found crash or else)
Im always getting nervous about your NOBORU experience

Changelog 0.33
- Little performance boost
- Now Loading screen will launch before checking caches, and other...
- Added 4 reserved Headers variables for net requests
- Added Settings sections
- Fixed another cache bug
- Updated updater
- Simplificated some functions
- If updater just exited and not launched new version, launch it by yourself, please
- If you will found some bugs that interfere you, download 0.32 again and use it, and also don't forget to notify me
- Go to settings and update to new 0.33

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Games


116.1 MB


05/10/20 - 11:58 pm

Consolepedia 3D

v00.03

Virtual encyclopedia of game systems

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Consolepedia 3D v00.03 by VitaHEX Games

Consolepedia 3D is a virtual encyclopedia of game systems developed in Unity.

From Atari to Nintendo and PlayStation all with with detailed 3D models of each system with information about the history, specifications and their best selling games.

Consolepedia 3D features detailed 3d models where you can take a close look and also learn about it's history through the years. You can also see the top-5 best selling games for each system with the original box art.

The new version 0.3 of Consolepedia 3D is now available for everyone and includes many new console systems and tons of new features.

One new addition is the Slideshow mode which allows you to view a 3d slideshow with all the available console systems in random order. Combine that with the addition of the music track "Still Awake" by Ghostrifter Official that plays in the background and enjoy the app at its best.

Changelog v0.3:


Added 5 new consoles and handheld systems (Sega Master System, Sega Saturn, Sega Dreamcast, Nintendo GameCube, PS Vita)

Handheld systems now have intro videos (play/stop control in FullScreen mode)

Added "Slideshow" mode (press Select)

Added background music

Added more options in Settings menu

Fixed and improved some of the models and their materials

Minor bug fixes and improvements
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Utilities


408.1 KB


03/10/20 - 06:19 pm

Adrenaline

v07.00

Custom Firmware 6.61 Adrenaline for the PSP Emulator

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Adrenaline v07.00 by TheFloW

Description
Adrenaline is a software that modifies the official PSP Emulator using taiHEN CFW framework, to make it run a PSP 6.61 custom firmware. Thanks to the power of taiHEN, Adrenaline can inject custom code into the IPL which allows unsigned code to run at boottime.

Installation
1. Install.
2. Launch Adrenaline and press [cross] to download the 6.61 firmware. After finishing it will automatically terminate.
3. Relaunch Adrenaline, this time it will go into pspemu mode. Follow the instructions on screen.

How to update
If you have already been using Adrenaline and want to quickly update, simply open Adrenaline.vpk as zip file and copy all modules from sce_module to ux0:app/PSPEMUCFW/sce_module.

Getting rid of double launch bug
Adrenaline has been redesigned in `6.61 Adrenaline-6`, so you'd need to launch Adrenaline twice everytime you reboot your device. To get rid of that, simply write this line to `*KERNEL`
- 'ux0:app/PSPEMUCFW/sce_module/adrenaline_kernel.skprx'

Changelog v7.0
- Fixed issue where plugins were loaded in recovery mode.
- Moved native display buffer to a different location, so GePatch works for some more games. Please note that only GePatch v0.18 or above will only work, older versions will cause a black screen. If you're using GTANativeRes, please download the latest binary as well.

Changelog v6.9
- Added support for native resolution patches.

Changelog v6.8
- Added sharp bilinear without scanlines filter. Thanks to rsn8887.
- Fixed PS1 slowdowns. Thanks to rsn8887.
- Fixed compatiblity with h-encore 2.0.
- Fixed compatiblity with udcd_uvc.skprx plugin.

Changelog v6.7
- Added support for PS1 multiplayer on PS Vita using an upcoming DS3/DS4 plugin.

Changelog v6.6
- Fixed bug from previous update that caused black screen in other DJ max games.
- Inferno driver was not included correcty, now it is.
- Tekken 6 can now be played with any CPU speed.

Changelog v6.5
- Added updated inferno driver by codestation which improves performance of CSO reading.
- Added option to choose USB device.
- Added xmc0: option.
- Fixed stupid mistake that made DJ max portable 1 crash. *Install it again, because this has been added post-release*
- Fixed little bug in msfs.
- Removed savestate version restriction, old savestates will not disappear anymore.

Changelog v6.4
- Added ability to fast forward in PS1 games by pressing [l]+[select].
- Fixed double launch bug when using without enso. You need to add the kernel module to config to do so.

Changelog v6.3
- Added support for 3.68.
- Added ability to freely adjust the screen size to your desire in both psp and ps1 modes.
- Removed 'Screen Mode' and 'Screen Size' from menu.
- Improved Adrenaline Menu.

Changelog v6.2
- Added f.lux by Rinnegatamante.
- Fixed PS1 framerate when using custom screen.
- Fixed bug where exiting a game with 'High memory layout' would crash.
- Fixed compatiblity with 'Kingdom Hearts: Birth by Sleep' english patch, again.

Changelog v6.1
- Added support for 3.65/3.67.



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About

The Wiki Homebrew project, was born as a way to have a collection of all the homebrews of a specific scene, since the time of the PSP scene, it was tried to do through ONEinstaller, even though the project was ambiguous worked perfectly to have a collection of all the homebrews, even though it was finally removed a year later due to several problems with the database,

Now comes back with the idea again to collect as much as possible in a single site, PSVita homebrews, but focusing on adding possible descriptions and changelogs, in addition to own captures and other details, does not try to compete with other existing bases but distinguished by being different.

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