Description
Blast your way through those shapes in this Geometry Wars-inspired twin stick shooter for the PlayStation Vita! Enter your initials for the offline leaderboards, customize your crosshair, and mess with our super-cool settings menu.. or don't, that's entirely up to you.
Settings and high scores are stored at ux0:/data/RPPHS/
Controls
- Movement: left stick.
- Shooting: right stick
- Bombs: Left or Right trigger.
- Press Right Trigger from the main menu to view credits.
Changelog 1.2
- Added:
- Spawn Events! Randomly triggered swarms of enemies. Watch out!
- Themes! Customize your game with a lotta cool changy-stuffs. Like images, and colors. Wow!
- We now have a super cool livearea. It's cool and stuff. Stuff. Stuuuuuff.
- Added a controls tutorial message, a suggestion by Aurora
- Change:
- Bullets have been rebalanced, instead of alternating between 1 and 2 rays,
you slowly progress up to 3 bullet rays. They also aren't weird anymore.
- Spawning has been rebalanced and re-written
- Snakes are now very vitaSnake-esq
- Various UI fixes such as:
- New Splash Images, making the game look like the best AAA shooter on the market (not really)
- Capitalized the 'q' in Quit. (About time, right?)
- Credits is now a menu option, with a sexy build date. AND they look 10000% cooler.
- Most bits of text that were off-centered have been polished
- A new, better font
- Button icons and descriptive text now line up properly :D
- Bug Fix a lot.
Credits
- G33: Programming, Design
- MotoLegacy: Live Area, Player/Enemies, Programming, Design
Special Thanks
- Xerpi: libVita2D
- Xyz: SoLoud Vita Port
- Rinnegatamante: FPS Counter Code
- VitaSDK Contributors
- Ivan voiro @ OpenGameArt: Background Grid
- yd @ OpenGameArt: Menu Music
- Trevor Lentz @ OpenGameArt: Game Music