Description
JellyCar is a physics game in which you drive a car from start to end, simple, Well, once you play it, you will realise that it is more than a straightforward racer thanks to crazy effects and the fluid Physics engine that ought to get you more engaged into the game just see what could happen with your *jelly* car.
NVIDIA Gamestream client for PlayStation Vita, based on moonlight-embedded.
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Moonlight v00.05 by xyzz & d3m3vilurr & ShadowPrin
Description
Vita Moonlight, This is a vita port of Moonlight Embedded.
Moonlight is an open source implementation of NVIDIA GameStream.
Documentation
More information can find [moonlight-docs][1], [moonlight-embedded][2], and our [wiki][3].
If you need more help, join the #vita-help channel in [discord][4].
Description
FHeroes2 is a free implementation of Heroes of the Might and Magic II engine. Engine itself is pretty much fully functional. It also brings additional QoL improvements which can be turned on or off (like hiring units from the well). The only big thing that's missing is official campaign support, but most of original and custom scenarios are working nicely.
Controls
- Left analog stick: Pointer movement
- [cross]: Left mouse button
- [circle]:Right mouse button
- [pad]: Map scrolling
- Touch controls are also somewhat supported.
Installation
Copy HEROES2.AGG and HEROES2X.AGG (if you own Price of Loyalty expansion) from the original games DATA folder to the ux0:data/fheroes2/data and everything from MAPS folder into the ux0:data/fheroes2/maps. Data from both original/GoG or demo version should work.
For additional info about music support check the projects github page (https://github.com/Northfear/fheroes2-vita).
Configuration
Hero/AI/Combat speed, pointer movement speed, sound/music loudness, game resolution/scaling and translation can be configured with config file. If you want to change any of the above, copy fheroes2.cfg from ux0:app/FHOMM0002/ to the ux0:data/fheroes2 and edit it.
Changelog 1.1
- Fixed touch control in 640x480 fullscreen mode
Description
A WIP media center application for the Playstation Vita.
Traveling for work at the moment and was looking for a small vita application to work on.
So far i have added support for Vitas native mp4 video formats.
- MPEG-4 Simple Profile Level 6, Maximum 1280 ? 720 pixels, AAC
- H.264/MPEG-4 AVC Baseline/Main/High Profile Level 4.0, Maximum 1920 ? 1080p, AAC
both video and audio must be compatible or the video simply wont play.
Restriction
- local playback only, from 'ux0:/data/media center/videos/', so all videos must be placed in this directory.
I will remove this restriction next, to allow for file browsing in all safe locations.
- limited gamepad support. not ideal for VitaTV yet, but basic playback and video selection is still achievable via gamepad.
Description
Super Mario War is a Super Mario multiplayer game.
The goal is to stomp as many other Marios as possible to win the game.
It also supports multiplayer up to 4 players together on PSTV.
Controls
- [pad]/ Left Analog: Move the character
- [cross]: Jump
- [square]: Run/Use projectiles
- [circle]: Use objects
Credits
All my Patroners for their awesome support
Changelog 1.0
- Fixed a bug causing random game freezes due to buggy AI code
- Removed the controlled crash function on R button pressing
The Wiki Homebrew project, was born as a way to have a collection of all the homebrews of a specific scene, since the time of the PSP scene, it was tried to do through ONEinstaller, even though the project was ambiguous worked perfectly to have a collection of all the homebrews, even though it was finally removed a year later due to several problems with the database,
Now comes back with the idea again to collect as much as possible in a single site, PSVita homebrews, but focusing on adding possible descriptions and changelogs, in addition to own captures and other details, does not try to compete with other existing bases but distinguished by being different.