Home Twitter Feed About


Ports


1.3 MB


13/04/21 - 12:45 am

GTA: SA

v1.70

Port of Grand Theft Auto: San Andreas Android for the PS Vita

×

GTA: SA v1.70 by TheFloW & Rinnegatamante & aap

This is a wrapper/port of Grand Theft Auto: San Andreas Android for the PS Vita with lots of custom patches such as:

Fixed camera controls for flying vehicles (including the Hydra jet).
Fixed broken facial expressions.
Fixed cheats hash key table.
Removed specular lighting on pedestrians.
Added PS2-like rendering.

The port works by loading the official Android ARMv7 executable in memory, resolving its imports with native functions and patching it in order to properly run.

# Changelog #

v1.7
Added controls mapping configuration through the companion app. Thanks to Rinnegatamante.
Updated to latest vitaGL which improved performance.

v1.6
Added a few optimizations
Fixed free aim option.
Disabled auto landing gear deployment/retraction. Thanks to adjutantt.
  • Moved plane rudder control to GetTurret. Thanks to XirXes.


  • Please remove the ux0:data/gtasa/cache folder (containing .gxp files). Shaders will be recompiled (which will take a few minutes the first launch).


    Follow the instructions at https://github.com/TheOfficialFloW/gtasa_vita/blob/master/README.md.


    If you already installed GTA: SA Vita, simply install the new vpk and override the existing installation. See gamefiles.zip for the new controls.txt file.




    v1.5

    Added option to allow cut radio songs to play.
    See MUSIC.md for how to restore removed songs.
    Added MP3 fuzzy seek option to improve loading speed.
    Added custom codes to activate mobile cheats:
    "THEFLOW" - Invincibility
    "RINNEGATAMANTE" - Weapon set 4
    Fixed mixed cheat codes.
    Fixed plane rudder controls.
    Improved the "Resume" menu entry to load the latest save (manual and auto save).
    Selecting the "Quit Game" menu entry will now create a quick-save which can be loaded via the "Resume" menu entry.
    Improved performance by redirecting mpg123 to our own library.
    Improved performance by using better algorithms invitaGL.

    v1.4
    Updated openal for better performance. Thanks to isage.
    Fixed crash when selecting japanese/russian language. Thanks to adjutantt.
    Improved control scheme. Thanks to XirXes and darthbellic.

    v1.3

    Added ability to remap controls with ux0:data/gtasa/controls.txt. Thanks to PoisonPoisonPoison.
    Added default vita-enhanced controls schema by darthbellic.
    Added support for co-op rampage missions when using PS3 scripts. See Tips and Tricks for instructions.
    Added option to enable high detail player textures.
    Switched to OpenAL-SDL for better performance.


    v1.2

    Fixed memory leak in vitaGL leading to corrupted textures.
    Added ability to map L2/R2 to the front touchpad on the top. Thanks to adjutantt.

    v1.1

    Changed to Xbox 360 buttons mapping (while keeping PS3 icons).
    Fixes fighting moves
    Allows switching target using L2/R2.
    Changes bunny hop from double X to L1.
    Fixed rain and classic shadows rendering.
    Improved loading speed. Thanks to Graphene.
    Fixed thread scheduling. Thanks to Graphene.
    Fixed crash on exit.
    Removed redundant mobile controls menu entries.

    v1.0

    Initial release.

    ×

    QR Code

    Ports


    955.7 KB


    19/03/21 - 01:36 am

    GTA: CTW

    v1.10

    a wrapper/port of *Grand Theft Auto: Chinatown Wars Android* for the *PS Vita*

    ×

    GTA: CTW v1.10 by TheFloW & Rinnegatamante

    This is a wrapper/port of *Grand Theft Auto: Chinatown Wars Android* for the *PS Vita*. The port works by loading the official Android ARMv7 executable in memory, resolving its imports with native functions and patching it in order to properly run.

    ## Changelog

    ### v1.1

    - Added support for different languages based on the system settings (French, German, Italian, Spanish and Japanese).
    - Reduced memory usage in order to support multitasking with System Applications.

    ### v1.0

    - Initial release.
    ×

    QR Code

    Ports


    2.8 MB


    09/03/21 - 03:43 am

    Grand Theft Auto III

    v1.30

    A port of Grand Theft Auto: III for the PS Vita

    ×

    Grand Theft Auto III v1.30 by Rinnegatamante & TheFloW

    re3-vita is a port of re3, a full reverse engineered reimplementation of Grand Theft Auto III using librw, a full and open source reimplementation of RenderWare graphics engine.
    re3-vita allows to play Grand Theft Auto III on PSVITA/PSTV after providing game files from your own copy of the game.


    ×

    QR Code

    Ports


    969.8 KB


    04/03/21 - 01:44 am

    Max Payne

    v0.04

    Port of Max Payne for PSVITA/PSTV based on the Android mobile version.

    ×

    Max Payne v0.04 by fgsfds & TheFloW

    ## Max Payne Mobile PS Vita port

    This is a wrapper/port of the Android version of Max Payne Mobile. It loads the original game binary, patches it and runs it.
    This is probably not entirely stable yet, so expect issues.

    ### How to install

    Before installing the game, you should do the following on your Vita:
    1. [Install kubridge](https://github.com/TheOfficialFloW/kubridge/releases/) same way you install other `.skprx` plugins: download `kubridge.suprx`, copy it to `ux0:/tai/` and add these lines to your `ux0:/tai/config.txt`:
    ```
    *KERNEL
    ux0:tai/kubridge.skprx
    ```
    2. (optional) [Install fdfix](https://github.com/TheOfficialFloW/FdFix) if you don't want your game to crash on suspend.
    2. [Extract the runtime shader compiler](https://samilops2.gitbook.io/vita-troubleshooting-guide/shader-compiler/extract-libshacccg.suprx).
    3. Reboot.

    Changelog
    R4
    added FIOS2 I/O from the GTASA port to reduce stutter due to SD reads;
    added a config file with a bunch of settings to tweak;
    restored debris (bullet cases and empty mags);
    added crouch toggle option to circumvent the problem with the face buttons;
    added option to load priority archives (ie MPM modarchives; no PC mod will probably work without edits);
    other misc changes.

    If you already had a previous release installed and working, you only need to install the new VPK for this update.
    ×

    QR Code

    Ports


    3.2 MB


    22/02/21 - 12:33 am

    Grand Theft Auto: Vice City

    v1.01

    reVC-vita is a port of reVC Grand Theft Auto: Vice City

    ×

    Grand Theft Auto: Vice City v1.01 by Rinnegatamante & TheFloW

    reVC-vita, this port is based on the newly-released reVR, the full reverse engineered reimplementation of Grand Theft Auto: Vice City.

    reVC-vita allows to play Grand Theft Auto: Vice City on PSVITA/PSTV after providing game files from your own copy of the game

    ×

    QR Code

    Utilities


    408.1 KB


    03/10/20 - 06:19 pm

    Adrenaline

    v07.00

    Custom Firmware 6.61 Adrenaline for the PSP Emulator

    ×

    Adrenaline v07.00 by TheFloW

    Description
    Adrenaline is a software that modifies the official PSP Emulator using taiHEN CFW framework, to make it run a PSP 6.61 custom firmware. Thanks to the power of taiHEN, Adrenaline can inject custom code into the IPL which allows unsigned code to run at boottime.

    Installation
    1. Install.
    2. Launch Adrenaline and press [cross] to download the 6.61 firmware. After finishing it will automatically terminate.
    3. Relaunch Adrenaline, this time it will go into pspemu mode. Follow the instructions on screen.

    How to update
    If you have already been using Adrenaline and want to quickly update, simply open Adrenaline.vpk as zip file and copy all modules from sce_module to ux0:app/PSPEMUCFW/sce_module.

    Getting rid of double launch bug
    Adrenaline has been redesigned in `6.61 Adrenaline-6`, so you'd need to launch Adrenaline twice everytime you reboot your device. To get rid of that, simply write this line to `*KERNEL`
    - 'ux0:app/PSPEMUCFW/sce_module/adrenaline_kernel.skprx'

    Changelog v7.0
    - Fixed issue where plugins were loaded in recovery mode.
    - Moved native display buffer to a different location, so GePatch works for some more games. Please note that only GePatch v0.18 or above will only work, older versions will cause a black screen. If you're using GTANativeRes, please download the latest binary as well.

    Changelog v6.9
    - Added support for native resolution patches.

    Changelog v6.8
    - Added sharp bilinear without scanlines filter. Thanks to rsn8887.
    - Fixed PS1 slowdowns. Thanks to rsn8887.
    - Fixed compatiblity with h-encore 2.0.
    - Fixed compatiblity with udcd_uvc.skprx plugin.

    Changelog v6.7
    - Added support for PS1 multiplayer on PS Vita using an upcoming DS3/DS4 plugin.

    Changelog v6.6
    - Fixed bug from previous update that caused black screen in other DJ max games.
    - Inferno driver was not included correcty, now it is.
    - Tekken 6 can now be played with any CPU speed.

    Changelog v6.5
    - Added updated inferno driver by codestation which improves performance of CSO reading.
    - Added option to choose USB device.
    - Added xmc0: option.
    - Fixed stupid mistake that made DJ max portable 1 crash. *Install it again, because this has been added post-release*
    - Fixed little bug in msfs.
    - Removed savestate version restriction, old savestates will not disappear anymore.

    Changelog v6.4
    - Added ability to fast forward in PS1 games by pressing [l]+[select].
    - Fixed double launch bug when using without enso. You need to add the kernel module to config to do so.

    Changelog v6.3
    - Added support for 3.68.
    - Added ability to freely adjust the screen size to your desire in both psp and ps1 modes.
    - Removed 'Screen Mode' and 'Screen Size' from menu.
    - Improved Adrenaline Menu.

    Changelog v6.2
    - Added f.lux by Rinnegatamante.
    - Fixed PS1 framerate when using custom screen.
    - Fixed bug where exiting a game with 'High memory layout' would crash.
    - Fixed compatiblity with 'Kingdom Hearts: Birth by Sleep' english patch, again.

    Changelog v6.1
    - Added support for 3.65/3.67.



    ×

    QR Code

    Utilities


    1.8 MB


    19/01/20 - 03:48 am

    VitaShell

    v02.02

    Multi-functional file manager for PS Vita.

    ×

    VitaShell v02.02 by TheFloW

    Description

    VitaShell is an alternative replacement of the PS Vita's LiveArea. It offers you a file manager, package installer, built-in FTP and much more.
    This homebrew was an entry of the Revitalize PS Vita homebrew competition and won the first prize. HENkaku's molecularShell is also based on VitaShell.

    Credits
    - Team Molecule for HENkaku
    - xerpi for ftpvitalib and vita2dlib
    - wololo for the Revitalize contest
    - sakya for Lightmp3
    - Everybody who contributed on vitasdk

    Changelog 2.01
    - Reverted PSM refresh due to crashes.

    Changelog 2.01
    - Added ability to refresh PSM games. Thanks to KuromeSan.
    - Added support for FW 3.57 and 3.73 Thanks to RealYoti.

    Changelog 2.00
    - Added support for FW 3.71/3.72

    Changelog 1.98
    - Improved "Refresh LiveArea". Thanks to TheRadziu.

    Changelog 1.97
    - Added support for symlinks which enables ability to set and show bookmarks and recent files. Thanks to abertschi.
    - Added a few shortcuts: left+[]: show bookmarks, left+/\: show recent files, left+O: QR scanner.
    - Fixed bug in ad-hoc dialog where X is always the enter button.

    Changelog 1.96
    - Added ability to skip pages in file browser and SFO viewer using L/R triggers.
    (QR download has been temporarily removed and will be reimplemented later).
    - Added ability to move files between partitions by copying&removing.
    - Fixed bug where the option to disable warning message was not saved.
    - Undone usb changes because people reported an issue with vpk installation with it.

    Changelog 1.95
    - Added option to disable warning messages when installing vpks.
    - Fixed bug in USB connection, where your Memory Card could be corrupted.
    - Fixed line breaks in SFO files and long names will now scroll.
    - Fixed compatibility with `udcd_uvc.skprx ` thanks to xerpi.

    Changelog 1.94
    - Added ability to umount all partitions that you can mount.
    - Fixed crash when using StorageMgr.

    Changelog 1.93
    - Added xmc0: to partition list and added ability to mount xmc0:.
    - Fixed ux0: mounting bug where it wasn't detected that the gamesd has already been mounted.

    Changelog 1.92
    - Added ability to mount gamesd ux0:
    - Fixed bug where the VitaShell kernel module was loaded but not started, thus it'd run out of memory after some launches.

    Changelog 1.91
    - Added ability to create new files, thanks to abertschi.
    - Added ability to skip last dir by holding L on startup.
    - Added support for firmware 3.68.




    ×

    QR Code

    Avanzed


    123.6 KB


    22/02/19 - 04:14 am

    Modoru

    v01.00

    Vita downgrader

    ×

    Modoru v01.00 by TheFloW

    Description
    *modoru* means "to go back" in Japanese and is a downgrader for the *PS Vita*.

    Requirements

    - Your device must already run *HENkaku/h-encore* on firmwares 3.60-3.68 in order to use this software. Firmwares 3.69 and 3.70 can use this software once a new hack is released.
    - Your device's battery has be at least at 50%.
    - All your plugins must be disabled, therefore you will not be able to launch the downgrader from a SD2VITA and hence, you must have a Memory Card (or Internal Storage).
    - If you have installed IMCUnlock by SKGleba, it is recommended to uninstall it first before attempting to downgrade.

    Installation

    1. Install modoru.
    2. Obtain the `PSP2UPDAT.PUP` file of your desired firmware (make sure that this firmware is officially hackable) and place it at `ux0:app/MODORU000/PSP2UPDAT.PUP` (don't install `modoru.vpk` afterwards, otherwise the update file will be removed).
    3. Disable all your plugins. Easiest way is renaming `ux0:tai` and `ur0:tai` to some other name.
    4. Reboot your device and relaunch *HENkaku/h-encore*.
    5. Launch the *modoru* application and follow the instructions on screen.
    6. Enjoy the installation and welcome to your favourite firmware.

    FAQ

    - Q: Where can I find and download firmwares?
    A: Here is a nice collection by darthsternie: PS Vita Firmwares(https://darthsternie.net/index.php/ps-vita-firmwares/). Make sure you download the firmware from the `Complete Official Firmwares` section.
    - Q: There are 3 different PUP files in the archive, which one do I need?
    A: There are packages with (pre), (systemdata) and (full). You should choose the full one.
    - Q: Can I downgrade my 3.69/3.70 device using this tool?
    A: Yes, but not yet. You'll need to wait until the next exploit chain is released.
    - Q: My factory firmware is higher than 3.65 and *modoru* doesn't allow me to downgrade to 3.60/3.65.
    A: Unfortunately, there are some devices with factory firmware above 3.65. These cannot be downgraded (yet). This means no bootloader hack for you.
    - Q: Can I downgrade my device to 3.60/3.65 and then install ens??
    A: Yes, that's the main goal of this tool.
    - Q: Can I downgrade my testkit/devkit?
    A: It has not been tested yet, but you can very likely do it. You should even be able to go lower than firmware 1.692, which is officially inhibited.
    - Q: How low can I downgrade?
    A: You can go down to your factory firmware (this is highlighted in yellow within *modoru*).
    - Q: Can I use this tool to update or reinstall my firmware?
    A: Yes, you can downgrade, update or reinstall any firmware using this tool.
    - Q: Is there a chance of bricking?
    A: Not likely, since this application is using the official updater and only makes a few harmless patches to bypass some checks.

    Donation

    If you like my work and want to support future projects, you can make a donation:

    - via bitcoin `361jRJtjppd2iyaAhBGjf9GUCWnunxtZ49`
    - via paypal(https://www.paypal.me/flowsupport/20)
    - via patreon(https://www.patreon.com/TheOfficialFloW)

    Thank you!

    Credits
    - Thanks to Freakler for the LiveArea design.
    - Thanks to liblor for the name suggestion.
    - Thanks to yifanlu for prior research on downgrading.
    - Thanks to molecule for SCE decryption utilities.
    - Thanks to SKGleba for betatesting.

    ×

    QR Code

    Games


    1.6 MB


    19/01/19 - 11:53 pm

    ReversMe

    v01.10

    Recreational game of Reversi/Othello.

    ×

    ReversMe v01.10 by TheFloW

    Description
    If you haven't played Reversi/Othello before, you have definitely missed something in your childhood.
    But it's never too late, launch this homebrew immediately!
    You will quickly understand the game, and soon you will develop your own tactics to defeat the AI or your friend.
    You can control the entire game using the touchscreen, buttons, or both combined.

    Controls
    - Single player in-game
    Use either the digital pad or the left analog stick to use the board cursor. Press X to put a new piece.

    - Multiplayer in-game
    For purple, the player on the left side of the PS Vita, use either the digital pad or the left analog stick to use the board cursor. Press L to put a new piece.
    For green, the player on the right side of the PS Vita, use either /\, O, X, [] or the right analog stick to use the board cursor. Press R to put a new piece.

    - Pause menu
    Press START to open the pause menu. To close, either press START again or O.

    Changelog 1.1
    - Added spanish, polish and dutch translation.

    Multilanguage
    - Spanish
    - English
    - French
    - German
    - Polish
    - Dutch

    Credits
    - Thanks to yifanlu for Rejuvenate
    - Thanks to xerpi for vita2dlib
    - Thanks to 'Ash Pikachu' on dafont.com for the eurocaps font

    ×

    QR Code

    « 1 »
    ×

    About

    The Wiki Homebrew project, was born as a way to have a collection of all the homebrews of a specific scene, since the time of the PSP scene, it was tried to do through ONEinstaller, even though the project was ambiguous worked perfectly to have a collection of all the homebrews, even though it was finally removed a year later due to several problems with the database,

    Now comes back with the idea again to collect as much as possible in a single site, PSVita homebrews, but focusing on adding possible descriptions and changelogs, in addition to own captures and other details, does not try to compete with other existing bases but distinguished by being different.

    × Avatar
    Remember me
    Forgot password?