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25/07/21 - 08:48 pm

GTA: SA

v2.00

Port of Grand Theft Auto: San Andreas Android for the PS Vita

25/07/21 - 08:48 pm
This is a wrapper/port of Grand Theft Auto: San Andreas Android for the PS Vita with lots of custom patches such as:

Fixed camera controls for flying vehicles (including the Hydra jet).
Fixed broken facial expressions.
Fixed cheats hash key table.
Removed specular lighting on pedestrians.
Added PS2-like rendering.

The port works by loading the official Android ARMv7 executable in memory, resolving its imports with native functions and patching it in order to properly run.

# Changelog #

v2.0
Fixed original bug where ITB and the gym treadmill could not be used. Thanks to adjutantt.
Added version to bubble.

v1.9
Fixed issue where some peds were invisible.
Improved performance by using a draw speedhack in vitaGL.

v1.8
Updated to latest vitaGL which fixed a lot of bugsfound during Bully development.

v1.7
Added controls mapping configuration through the companion app. Thanks to Rinnegatamante.
Updated to latest vitaGL which improved performance.

v1.6
Added a few optimizations
Fixed free aim option.
Disabled auto landing gear deployment/retraction. Thanks to adjutantt.
  • Moved plane rudder control to GetTurret. Thanks to XirXes.


  • Please remove the ux0:data/gtasa/cache folder (containing .gxp files). Shaders will be recompiled (which will take a few minutes the first launch).


    Follow the instructions at https://github.com/TheOfficialFloW/gtasa_vita/blob/master/README.md.


    If you already installed GTA: SA Vita, simply install the new vpk and override the existing installation. See gamefiles.zip for the new controls.txt file.




    v1.5

    Added option to allow cut radio songs to play.
    See MUSIC.md for how to restore removed songs.
    Added MP3 fuzzy seek option to improve loading speed.
    Added custom codes to activate mobile cheats:
    "THEFLOW" - Invincibility
    "RINNEGATAMANTE" - Weapon set 4
    Fixed mixed cheat codes.
    Fixed plane rudder controls.
    Improved the "Resume" menu entry to load the latest save (manual and auto save).
    Selecting the "Quit Game" menu entry will now create a quick-save which can be loaded via the "Resume" menu entry.
    Improved performance by redirecting mpg123 to our own library.
    Improved performance by using better algorithms invitaGL.

    v1.4
    Updated openal for better performance. Thanks to isage.
    Fixed crash when selecting japanese/russian language. Thanks to adjutantt.
    Improved control scheme. Thanks to XirXes and darthbellic.

    v1.3

    Added ability to remap controls with ux0:data/gtasa/controls.txt. Thanks to PoisonPoisonPoison.
    Added default vita-enhanced controls schema by darthbellic.
    Added support for co-op rampage missions when using PS3 scripts. See Tips and Tricks for instructions.
    Added option to enable high detail player textures.
    Switched to OpenAL-SDL for better performance.


    v1.2

    Fixed memory leak in vitaGL leading to corrupted textures.
    Added ability to map L2/R2 to the front touchpad on the top. Thanks to adjutantt.

    v1.1

    Changed to Xbox 360 buttons mapping (while keeping PS3 icons).
    Fixes fighting moves
    Allows switching target using L2/R2.
    Changes bunny hop from double X to L1.
    Fixed rain and classic shadows rendering.
    Improved loading speed. Thanks to Graphene.
    Fixed thread scheduling. Thanks to Graphene.
    Fixed crash on exit.
    Removed redundant mobile controls menu entries.

    v1.0

    Initial release.

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    About

    The Wiki Homebrew project, was born as a way to have a collection of all the homebrews of a specific scene, since the time of the PSP scene, it was tried to do through ONEinstaller, even though the project was ambiguous worked perfectly to have a collection of all the homebrews, even though it was finally removed a year later due to several problems with the database,

    Now comes back with the idea again to collect as much as possible in a single site, PSVita homebrews, but focusing on adding possible descriptions and changelogs, in addition to own captures and other details, does not try to compete with other existing bases but distinguished by being different.

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