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3.5 MB


13/04/21 - 12:47 am

Launcher

v2.91

This is a app/game launcher application

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Launcher v2.91 by cy33hc

The main purpose of this app is for users who have hundreds of games on their vita.

The psvita has limitation of 500 bubbles only. I couldn't find an app that served me well to manage my library of games so I decided to create my own.

Use in conjuction with the CopyIcons app to get icons not created by psvita. https://github.com/cy33hc/copyicons

## Features

1. Games are groups into multiple categories (vita/psp/homebrew/favorites) including retro consoles like nes,snes,gb,gbc,gba,n64 etc..
2. Can launch all vita games, Adernaline bubbles and (retro games without bubbles).
3. Has parental control for hiding certain settings.
4. Customize categories via configuration file.
3. Favorites. With hundreds of games, it's takes a quite a while to browse all the pages to find your favorite game. Therefore I've implemented a feature to add a game to you favorites for easy access.
4. Game images loaded on demand. With hundreds of games, we can't possibly load all the game images into memory. So images are loaded on demand only and a few pages of images are cached.
5. Last but not least, you can access you full library of games/apps. Just an FYI, I could load 1600 games/apps on my vita-tv.

## Controls

- up/down/left/right - for browsing your games
- left analog stick - for browsing your games
- square - add the selected game to favorites
- circle - un-select or back.
- triangle - display settings to switch between Grid/List view.
- cross - start the selected game/app
- L-trigger - previous page
- R-trigger - next page
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Ports


1.3 MB


13/04/21 - 12:45 am

GTA: SA

v1.70

Port of Grand Theft Auto: San Andreas Android for the PS Vita

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GTA: SA v1.70 by TheFloW & Rinnegatamante & aap

This is a wrapper/port of Grand Theft Auto: San Andreas Android for the PS Vita with lots of custom patches such as:

Fixed camera controls for flying vehicles (including the Hydra jet).
Fixed broken facial expressions.
Fixed cheats hash key table.
Removed specular lighting on pedestrians.
Added PS2-like rendering.

The port works by loading the official Android ARMv7 executable in memory, resolving its imports with native functions and patching it in order to properly run.

# Changelog #

v1.7
Added controls mapping configuration through the companion app. Thanks to Rinnegatamante.
Updated to latest vitaGL which improved performance.

v1.6
Added a few optimizations
Fixed free aim option.
Disabled auto landing gear deployment/retraction. Thanks to adjutantt.
  • Moved plane rudder control to GetTurret. Thanks to XirXes.


  • Please remove the ux0:data/gtasa/cache folder (containing .gxp files). Shaders will be recompiled (which will take a few minutes the first launch).


    Follow the instructions at https://github.com/TheOfficialFloW/gtasa_vita/blob/master/README.md.


    If you already installed GTA: SA Vita, simply install the new vpk and override the existing installation. See gamefiles.zip for the new controls.txt file.




    v1.5

    Added option to allow cut radio songs to play.
    See MUSIC.md for how to restore removed songs.
    Added MP3 fuzzy seek option to improve loading speed.
    Added custom codes to activate mobile cheats:
    "THEFLOW" - Invincibility
    "RINNEGATAMANTE" - Weapon set 4
    Fixed mixed cheat codes.
    Fixed plane rudder controls.
    Improved the "Resume" menu entry to load the latest save (manual and auto save).
    Selecting the "Quit Game" menu entry will now create a quick-save which can be loaded via the "Resume" menu entry.
    Improved performance by redirecting mpg123 to our own library.
    Improved performance by using better algorithms invitaGL.

    v1.4
    Updated openal for better performance. Thanks to isage.
    Fixed crash when selecting japanese/russian language. Thanks to adjutantt.
    Improved control scheme. Thanks to XirXes and darthbellic.

    v1.3

    Added ability to remap controls with ux0:data/gtasa/controls.txt. Thanks to PoisonPoisonPoison.
    Added default vita-enhanced controls schema by darthbellic.
    Added support for co-op rampage missions when using PS3 scripts. See Tips and Tricks for instructions.
    Added option to enable high detail player textures.
    Switched to OpenAL-SDL for better performance.


    v1.2

    Fixed memory leak in vitaGL leading to corrupted textures.
    Added ability to map L2/R2 to the front touchpad on the top. Thanks to adjutantt.

    v1.1

    Changed to Xbox 360 buttons mapping (while keeping PS3 icons).
    Fixes fighting moves
    Allows switching target using L2/R2.
    Changes bunny hop from double X to L1.
    Fixed rain and classic shadows rendering.
    Improved loading speed. Thanks to Graphene.
    Fixed thread scheduling. Thanks to Graphene.
    Fixed crash on exit.
    Removed redundant mobile controls menu entries.

    v1.0

    Initial release.

    ×

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    Utilities


    9.6 MB


    13/04/21 - 12:32 am

    AutoPlugin II

    v1.23

    Install/Uninstall plugins with one click

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    AutoPlugin II v1.23 by theheroGAC & ONELua Team

    Autoplugin for PSVITA
    This tool allows you to install/uninstall the following plugins with one click

    # Optional settings
    - Update plugins Online
    - Update Languages Online
    - Now you can check yhe readme file online for most of the included plugins
    - Download/Install ITLS-Enso and Battery fixer (vpk)
    - Set a Custom Image (Custom Boot Splash is required)
    - Set a Custom Warning Message (Custom Warning is required)
    - Set Level Transparent (Transparent Impose is required)

    # Small note for Splash image
    To load a custom image at boot, the image must be in png format sized to 960X544 named splash.png and it must be placed in the path ux0:CustomBootsplash/splash.png
    You no longer need to add the line:
    "- load ur0: tai / custom_boot_splash.skprx"
    # Small note for the translation of the languages using non-standard characters
    Download the **font.pgf** file(here https://github.com/ONElua/Autoplugin2/blob/master/font/font.pgf ) and insert it in the path **ux0:data/Autoplugin2/font** (Remember if the font folder does not exist you have to create it)
    This fixes missing non-standard characters, not found at english charset. Those will show as "_" instead of the unusual letter.

    Changelog 1.23
    - Added option to configure Vita Nearest Neighbour plugin by gameid or in section ALL
    - Updated Music Premium plugin to v1.06
    - Turbopad plugin got replaced by Turbopad mod by yoti
    - Updated Ref00d plugin to v1.1
    - Added Fruitpeel plugin
    - Warning message on how to boot the psvita disabling all plugins just in case
    - Added option to download tsv files for pkgj

    Changelog 1.22
    - Added option to install sharkF00d.
    - Added Kubridge plugin for TheOfficialFloW
    - Fixed bug that will close the app after changing mount points for sd2vita and pressing triangle.

    Changelog 1.21
    - Fixed error when downloading plugins and languages updates

    Changelog 1.20
    - Added option in Extras section: Install Vitashell
    - Some plugins corrections thanks to Yoti

    Changelog 1.19
    - [Fix] Only some inner corrections
    - Support for http.download (without ITLs enso)

    Changelog 1.18
    - Update VitaBright v1.1 and vitabright-lut-editor-1.1.vpk
    - [Fix] Plugins duplicates in Plugins Manager (PSP)

    Changelog 1.17
    - Added support to show pics of selected plugin function (will be uploaded eventually)
    - Update DoubleTap2Sleep by Joel v1.1
    - Added reVita plugin for MERLEV v1.07
    - Added ds34vita plugin for MERLEV v1.0.1

    Changelog 1.16
    - Added new option at Extras for Autoboot plugin
    - Added support to show pics of selected plugin function (will be uploaded eventually)
    - Added HonRipper by GrapheneCt v1.0
    - Added DoubleTap2Sleep by Joel v1.0

    Changelog 1.15
    - Add FdFix by TheOfficialFloW v1.0 (Required for GTA3)
    - Add PVF Font as option to change font
    - Fix Sharpscale Config Crash (so hope)

    Changelog 1.14
    - Added Catherine Full Body HD 1280x720 (Vita Plugins).

    Changelog 1.13
    - If you don't want to have background music, delete bg.mp3 file from ux0: data/autoplugin2/bg
    - Background music controls: Right analog up/down for volume up/down and left/right for stop/play
    - Update ds4touch by MERLev v1.1.3
    - Update GE Patch plugin by TheOfficialFloW v0.2

    Changelog 1.12
    - Add Background Music (put your bg.mp3 in ux0:data/Autoplugin2/bg/bg.mp3)
    - Add VolLightbarCtrlWithDS4 by CallmeBK v1.1
    - Add LCD Colour Space Changer by cuevavirus 1.1.0
    - Update ds4touch by MERLev v1.1.2
    - Update TrophyShot v1.1.1 by FMudanyali
    - Update GE Patch plugin by TheOfficialFloW v0.19

    # Small note for bg.mp3
    Size must be less than 20MB
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    Ports


    807.3 KB


    24/03/21 - 02:14 am

    Sonic 2

    v1.10

    Sonic 2 A Full Decompilation (2013)

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    Sonic 2 v1.10 by xeeynamo

    # Sonic 1/2 2013 Decompilation
    A Full Decompilation of Sonic 1 & 2 (2013)

    # **SUPPORT THE OFFICIAL RELEASE OF SONIC 1 & SONIC 2**
    + Without assets from the official releases this decompilation will not run.
    + Video tutorial on how to find your legally obtained data.rsdk file: https://www.youtube.com/watch?v=gzIfRW91IxE
    ×

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    Ports


    799.4 KB


    24/03/21 - 02:09 am

    Sonic 1

    v1.10

    Sonic 1 A Full Decompilation (2013)

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    Sonic 1 v1.10 by xeeynamo

    # Sonic 1/2 2013 Decompilation
    A Full Decompilation of Sonic 1 & 2 (2013)

    # **SUPPORT THE OFFICIAL RELEASE OF SONIC 1 & SONIC 2**
    + Without assets from the official releases this decompilation will not run.
    + Video tutorial on how to find your legally obtained data.rsdk file: https://www.youtube.com/watch?v=gzIfRW91IxE
    ×

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    Ports


    955.7 KB


    19/03/21 - 01:36 am

    GTA: CTW

    v1.10

    a wrapper/port of *Grand Theft Auto: Chinatown Wars Android* for the *PS Vita*

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    GTA: CTW v1.10 by TheFloW & Rinnegatamante

    This is a wrapper/port of *Grand Theft Auto: Chinatown Wars Android* for the *PS Vita*. The port works by loading the official Android ARMv7 executable in memory, resolving its imports with native functions and patching it in order to properly run.

    ## Changelog

    ### v1.1

    - Added support for different languages based on the system settings (French, German, Italian, Spanish and Japanese).
    - Reduced memory usage in order to support multitasking with System Applications.

    ### v1.0

    - Initial release.
    ×

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    Ports


    2.8 MB


    09/03/21 - 03:43 am

    Grand Theft Auto III

    v1.30

    A port of Grand Theft Auto: III for the PS Vita

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    Grand Theft Auto III v1.30 by Rinnegatamante & TheFloW

    re3-vita is a port of re3, a full reverse engineered reimplementation of Grand Theft Auto III using librw, a full and open source reimplementation of RenderWare graphics engine.
    re3-vita allows to play Grand Theft Auto III on PSVITA/PSTV after providing game files from your own copy of the game.


    ×

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    Utilities


    207.1 KB


    05/03/21 - 02:46 am

    ShaRKF00D

    v1.30

    ShaRKF00D is an all in one extractor, decrypter, and installer for SceShaccCg

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    ShaRKF00D v1.30 by OsirizX

    # ShaRKF00D
    ShaRKF00D is an all in one extractor, decrypter, and installer for SceShaccCg module which complements Rinnegatamante's vitaShaRK

    https://github.com/Rinnegatamante/vitaShaRK

    This project makes use of many already existing tools and is just put together to make it easier to obtain the SceShaccCg module.

    # changelog
    v1.3
    remove the intermediate files upon exiting

    # Install Instructions
    First you will need to install PSM Runtime **with 2.01 patch update**.
    You will need to make sure you have 2.01 patch version as this installer is not compatible with just PSM Runtime 1.0 installed.

    Download and install ShaRKF00D.vpk using Vita Shell.
    Run the app and wait for it to exit out. There is no user dialogue for now.

    You should now have libshacccg.suprx module in ur0:/data/. You can check with VitaShell or ftp.
    The decrypted elf version of the file will be under ux0:/ShaRKF00D/. You may delete this if you like.

    A step by step guide by Samilop Cimmerian Iter can also be found in the link below.

    https://samilops2.gitbook.io/vita-troubleshooting-guide/shader-compiler/extract-libshacccg.suprx

    # Build Instructions
    ```
    chmod +x build.sh
    mkdir build && cd build
    ../build.sh
    ```

    # Credits

    **TheFlow** for VitaShell.

    **CelesteBlue/dots-tb** for FAGDec.

    All of whom that were involved with the development of vita-make-fself.
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    Ports


    969.8 KB


    04/03/21 - 01:44 am

    Max Payne

    v0.04

    Port of Max Payne for PSVITA/PSTV based on the Android mobile version.

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    Max Payne v0.04 by fgsfds & TheFloW

    ## Max Payne Mobile PS Vita port

    This is a wrapper/port of the Android version of Max Payne Mobile. It loads the original game binary, patches it and runs it.
    This is probably not entirely stable yet, so expect issues.

    ### How to install

    Before installing the game, you should do the following on your Vita:
    1. [Install kubridge](https://github.com/TheOfficialFloW/kubridge/releases/) same way you install other `.skprx` plugins: download `kubridge.suprx`, copy it to `ux0:/tai/` and add these lines to your `ux0:/tai/config.txt`:
    ```
    *KERNEL
    ux0:tai/kubridge.skprx
    ```
    2. (optional) [Install fdfix](https://github.com/TheOfficialFloW/FdFix) if you don't want your game to crash on suspend.
    2. [Extract the runtime shader compiler](https://samilops2.gitbook.io/vita-troubleshooting-guide/shader-compiler/extract-libshacccg.suprx).
    3. Reboot.

    Changelog
    R4
    added FIOS2 I/O from the GTASA port to reduce stutter due to SD reads;
    added a config file with a bunch of settings to tweak;
    restored debris (bullet cases and empty mags);
    added crouch toggle option to circumvent the problem with the face buttons;
    added option to load priority archives (ie MPM modarchives; no PC mod will probably work without edits);
    other misc changes.

    If you already had a previous release installed and working, you only need to install the new VPK for this update.
    ×

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    Ports


    3.2 MB


    22/02/21 - 12:33 am

    Grand Theft Auto: Vice City

    v1.01

    reVC-vita is a port of reVC Grand Theft Auto: Vice City

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    Grand Theft Auto: Vice City v1.01 by Rinnegatamante & TheFloW

    reVC-vita, this port is based on the newly-released reVR, the full reverse engineered reimplementation of Grand Theft Auto: Vice City.

    reVC-vita allows to play Grand Theft Auto: Vice City on PSVITA/PSTV after providing game files from your own copy of the game

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    About

    The Wiki Homebrew project, was born as a way to have a collection of all the homebrews of a specific scene, since the time of the PSP scene, it was tried to do through ONEinstaller, even though the project was ambiguous worked perfectly to have a collection of all the homebrews, even though it was finally removed a year later due to several problems with the database,

    Now comes back with the idea again to collect as much as possible in a single site, PSVita homebrews, but focusing on adding possible descriptions and changelogs, in addition to own captures and other details, does not try to compete with other existing bases but distinguished by being different.

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